Description
An outlet, switch, light fixture, panel, breaker, smoke/CO detector. Carries voltage, amperage, gfci_flag, mounting_height.
Instances
79
Properties
0
Declared Properties
| Property | Type | Constraints | Description |
|---|
Outgoing Edges (14)
ASSOCIATED_WITH_ACTORA PermitCase/Decision is associated with an Actor (architect/contractor).
BREAKER_FORA breaker protects a circuit.
CO_OCCURS_WITHStatistical co-occurrence of two entities (most often two Corrections).
FEEDS_FROMA subpanel feeds from a main panel.
GOVERNED_BYAn entity is governed by a code section.
HOMES_TOA circuit homes back to a panel.
IMPACTED_BY_POLICYAn entity is governed by a Policy (zoning rule, historic overlay, etc).
LOCATED_INEntity is spatially located in another entity (AHJ, ZoningDistrict, Neighborhood, or Property).
POWERED_BYA device is powered by a circuit.
PRECEDEDA entity preceded B in a timeline.
PROJECTED_FROMEntity was projected from a fixture or raw doc.
SIMILAR_TOStatistical similarity (project↔project, AHJ↔AHJ).
SWITCHESA switch controls a load device.
VIOLATESAn entity violates a code section.
Incoming Edges (12)
← APPROVED_AFTERA Decision came after a prior Decision/event in a chain.
← BREAKER_FORA breaker protects a circuit.
← CO_OCCURS_WITHStatistical co-occurrence of two entities (most often two Corrections).
← CONDITIONED_ONAn approval Decision was conditioned on something.
← CONTAINSSpace contains a fixture / device / equipment.
← FEEDS_FROMA subpanel feeds from a main panel.
← HOMES_TOA circuit homes back to a panel.
← POWERED_BYA device is powered by a circuit.
← PRECEDEDA entity preceded B in a timeline.
← REQUIRESA code section requires an entity / configuration.
← SIMILAR_TOStatistical similarity (project↔project, AHJ↔AHJ).
← SWITCHESA switch controls a load device.