/ontology → entity-types

ElectricalDevice

Description

An outlet, switch, light fixture, panel, breaker, smoke/CO detector. Carries voltage, amperage, gfci_flag, mounting_height.

Instances
79
Properties
0
count as of ~240 min ago

Declared Properties

PropertyTypeConstraintsDescription

Outgoing Edges (14)

ASSOCIATED_WITH_ACTOR
A PermitCase/Decision is associated with an Actor (architect/contractor).
BREAKER_FOR
A breaker protects a circuit.
CO_OCCURS_WITH
Statistical co-occurrence of two entities (most often two Corrections).
FEEDS_FROM
A subpanel feeds from a main panel.
GOVERNED_BY
An entity is governed by a code section.
HOMES_TO
A circuit homes back to a panel.
IMPACTED_BY_POLICY
An entity is governed by a Policy (zoning rule, historic overlay, etc).
LOCATED_IN
Entity is spatially located in another entity (AHJ, ZoningDistrict, Neighborhood, or Property).
POWERED_BY
A device is powered by a circuit.
PRECEDED
A entity preceded B in a timeline.
PROJECTED_FROM
Entity was projected from a fixture or raw doc.
SIMILAR_TO
Statistical similarity (project↔project, AHJ↔AHJ).
SWITCHES
A switch controls a load device.
VIOLATES
An entity violates a code section.

Incoming Edges (12)

← APPROVED_AFTER
A Decision came after a prior Decision/event in a chain.
← BREAKER_FOR
A breaker protects a circuit.
← CONDITIONED_ON
An approval Decision was conditioned on something.
← CONTAINS
Space contains a fixture / device / equipment.
← CO_OCCURS_WITH
Statistical co-occurrence of two entities (most often two Corrections).
← FEEDS_FROM
A subpanel feeds from a main panel.
← HOMES_TO
A circuit homes back to a panel.
← POWERED_BY
A device is powered by a circuit.
← PRECEDED
A entity preceded B in a timeline.
← REQUIRES
A code section requires an entity / configuration.
← SIMILAR_TO
Statistical similarity (project↔project, AHJ↔AHJ).
← SWITCHES
A switch controls a load device.